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Memory Protection Based Anti-Cheat for Computer Games

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Authors: Roman Kazantsev, Maxim Vafin, and Andrey Somsikov

Customer services with cheat technologies for multiplayer online games is continuously developed because cheat makers do a profitable business specializing in a wide range of games. The speakers will suggest their anti-cheat technique that relies on software obfuscation and protects against code injection cheats that can analyze memory data and collect statistics about players. The talk will be supported by a real case study of Unreal Tournament 4.

  • Language
  • Russian

Roman Kazantsev is a software engineer at Intel Corporation. With seven-year professional experience, he is currently occupied with delivering cryptographic solutions and expertise for content protection across all the Intel platforms. His professional interests are cryptography, software security, and computer science.

Maxim Vafin is a software engineer at Intel Corporation. He specializes in computer game security and software protection against reverse engineering.

Andrey Somsikov is a software engineer and security researcher at Intel Corporation. His professional interests are software security, cryptography, and computer science.

Roman Kazantsev, Maxim Vafin, and Andrey Somsikov Roman Kazantsev, Maxim Vafin, and Andrey Somsikov

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